All work

Goat Simulator 3: Multiverse of Nonsense

Joining Coffee Stain North late in production, I helped get gameplay features to a shippable state. My main job was finishing the vehicles, for both player control and NPC use.

Studio
Coffee Stain North
Year
2024
My role
Game design, scripting
Tech
Unreal Engine 4, Blueprints

Hitting the ground running

I joined the project late in production. My first job was to understand the tone of Goat Simulator and its deliberately contradictory design, to learn the method to the madness.

Once I had that, I could move quickly onto gameplay features and events and polish them to a shippable state. Most of that meant picking up and finishing work other designers had started.

A sunny town square under an elevated railway in Goat Simulator 3

What I worked on

  • Finalised the vehicle implementation, both for player control and for NPCs driving them.
  • Iterated on existing gameplay designs.
  • Fixed bugs across features in the run-up to release.
Two cars racing down a cartoon street
Vehicles, which I finished for both player and NPC use.

Trailer