All work

Bramble: The Mountain King

I joined late in production and designed and built new gameplay features, mechanics and events throughout the game, including The Butcher boss fight and its state-machine AI.

Studio
Dimfrost Studio
Year
2023
My role
Lead game design, scripting, programming
Tech
Unreal Engine 4, Blueprints

Prototyping, iterating and completing

I joined the project late in production, but was still able to contribute to several parts of the finished game, creating new gameplay features, mechanics and events throughout it.

Designing for tone

On Bramble I had to design with tone and context at the forefront. I learned to reduce mechanical complexity so the gameplay stayed true to the vision of the project.

Bramble: The Mountain King cover art: two children in a misty forest facing a horned figure under the moon

Parts I designed and built

These are parts of the game I designed and developed from start to finish, together with an amazing team.

Trailer