I joined late in production and designed and built new gameplay features, mechanics and events throughout the game, including The Butcher boss fight and its state-machine AI.
- Studio
- Dimfrost Studio
- Year
- 2023
- My role
- Lead game design, scripting, programming
- Tech
- Unreal Engine 4, Blueprints
Prototyping, iterating and completing
I joined the project late in production, but was still able to contribute to several parts of the finished game, creating new gameplay features, mechanics and events throughout it.
Designing for tone
On Bramble I had to design with tone and context at the forefront. I learned to reduce mechanical complexity so the gameplay stayed true to the vision of the project.
Parts I designed and built
These are parts of the game I designed and developed from start to finish, together with an amazing team.
